FIRST RELEASE: AD GALAXY FRONTIER RUN

Forge Your Future

Among the Stars

Command a 300-ton Frontier Trader in the first AD Galaxy release. Take paying contracts, move cargo, carry passengers, survive dangerous routes, and keep the mortgage from taking your ship.

Every run is a decision: load the hold, check fuel, choose the route, face the encounter, and get paid before the frontier turns against you.

Trade & Commerce

Move cargo, carry passengers, recover salvage, and build your reputation across frontier markets.

Ship Operations

Manage fuel, shields, repairs, route planning, cargo space, and the cost of keeping your ship flying.

Training & Progression

Use crew skills, unlock upgrades, improve reliability, and prepare for higher-risk routes.

Dynamic Encounters

Face pirates, patrols, hazards, merchants, distress calls, and route events shaped by your choices.

By Ashton Data Publishing, LLC
(Professional Devlog — Quarter 1 Development Cycle)

WEEK 1 – Genesis of the Project

Day 1: Project officially kicks off. Core goal: create a hybrid Sci-Fi FPS/RPG Video Game that merges tactical combat, character creation, and open-world star exploration. Team alignment and initial milestone schedule defined.

Day 2: Design meeting focuses on adapting elements of the Traveller SRD into an interactive RPG framework — especially career background systems and procedural encounters.

Day 3: Unreal Engine 5 project initialized. Core folders set up for gameplay, art, and systems. Placeholder level created for testing movement and camera.

Day 4: Base FPS controller implemented — walking, sprinting, crouch, jump physics tuned for realistic mass and inertia.

Day 5: Brainstorming session for weapon categories — kinetic, plasma, and energy-hybrid prototypes planned.

Day 6: Environmental concept sketches produced for the first playable planet:— an Ice barren, storm-ridden world.

Day 7: Week ends with a playable graybox environment. Early lighting and post-processing tests underway.

Weekly Summary: The project has moved from idea to structure. We defined AD Galaxy Traveler’s tone — grounded realism blended with high-concept exploration. FPS controls feel weighty and smooth, and the first Space Station prototype gives a sense of orbital scale. Next week’s focus: integrating RPG systems (inventory, skills, dialogue) and testing procedural starport layouts.

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